Game artificial intelligence

Results: 615



#Item
381Groo the Wanderer / Comics / Competitive video gaming / Software / Action selection / Robot / Deathmatch / Turing test / Artificial intelligence / Video game development / Software development / Video game bot

I n t e r a c t i v e E n t e r t a i n m e n t Applying Inexpensive AI Techniques to

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Source URL: robert.zubek.net

Language: English - Date: 2007-04-21 19:39:15
382Science / Academia / Knowledge / Artificial intelligence / Economics / Game theory

Literatur zur Ergänzung und Vertiefung 1. Deutschsprachige Lehrbücher Güth, Werner, 1999. Spieltheorie und ökonomische (Bei)Spiele. Berlin u. a.: Springer. Berninghaus, Siegfried K., Ehrhard, Karl-Martin, und Güth,

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Source URL: www.socio.ethz.ch

Language: English - Date: 2009-04-06 17:30:31
383Decision theory / Game artificial intelligence / Game theory / Minimax / Milwaukee County Transit System / Monte Carlo method / Maastricht / Computer chess / Mathematics / Applied mathematics / Science

UM logo_Organisatieonderdeel

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Source URL: project.dke.maastrichtuniversity.nl

Language: English - Date: 2013-12-15 15:40:09
384Knowledge / Technology / Open problems / Philosophy of artificial intelligence / Artificial intelligence / Video game development / Ai / Computational neuroscience / Science / Emerging technologies

Scientists urge artificial intelligence safety focus

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Source URL: phys.org

Language: English - Date: 2015-02-16 21:20:40
385Game theory / Minimax / Probability / Pruning / Artificial intelligence / Applied mathematics / Mathematics / Decision theory / Game artificial intelligence

Efficient Probabilistic Reverse Nearest Neighbor Query Processing on Uncertain Data Thomas Bernecker, Tobias Emrich, Hans-Peter Kriegel Matthias Renz, Stefan Zankl, Andreas Zufle ¨ Department of Computer Science, Ludwig

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Source URL: www.dbs.ifi.lmu.de

Language: English - Date: 2011-07-21 03:23:28
386Reasoning / Epistemology / Artificial intelligence / Knowledge representation / Logic programming / Automated theorem proving / Reason / Frame problem / Natural deduction / Logic / Mathematical logic / Science

Temporal Action Logic for Question Answering in an Adventure Game Martin MAGNUSSON and Patrick DOHERTY Department of Computer and Information Science Linköping University, [removed]Linköping, Sweden E-mail: {marma,patdo}

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Source URL: www.ida.liu.se

Language: English - Date: 2012-01-23 11:37:07
387Sensors / Wireless sensor network / Game controllers / Artificial intelligence / Kinect / Webcams / Gesture recognition / Gesture / Human–computer interaction / Computing / Technology

QPSR of the numediart research program, Vol. 4, No. 2, June[removed]ORCHESTRA: WIRELESS SENSOR SYSTEM FOR AUGMENTED PERFORMANCES & FUSION WITH KINECT Todor Todoroff 1 2 , Julien Leroy 1 , Cécile Picard-Limpens 1 1

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Source URL: www.numediart.org

Language: English - Date: 2012-01-09 11:06:02
388Capture the flag / Competitive video gaming / Computer network security / Flag / News media / Software agent / Agent-based model / Intelligent agent / Science / Artificial intelligence / Recreation / Games

Extending Game Participation with Embodied Reporting Agents Dan Fielding, Mike Fraser, Brian Logan and Steve Benford School of Computer Science and IT University of Nottingham Nottingham NG8 1BB, UK

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Source URL: www.cs.nott.ac.uk

Language: English - Date: 2004-04-30 08:33:59
389Inductive reasoning / Grue / Intelligent agent / Agent / Science / Ethology / Knowledge / Artificial intelligence / Zork / Infocom

Game Over: You have been beaten by a GRUE Elizabeth Gordon and Brian Logan School of Computer Science and IT University of Nottingham, UK [removed], [removed]

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Source URL: www.cs.nott.ac.uk

Language: English - Date: 2004-11-14 07:09:27
390Graph theory / Combinatorial optimization / Game artificial intelligence / Routing algorithms / Operations research / A* search algorithm / Algorithm / Mathematical optimization / Heuristic function / Mathematics / Applied mathematics / Search algorithms

Iterative Bounding LAO* Håkan Warnquist1,2 and Jonas Kvarnström2 and Patrick Doherty2 Abstract. Iterative Bounding LAO* is a new algorithm for optimal probabilistic planning problems where an absorbing goal state shou

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Source URL: www.ida.liu.se

Language: English - Date: 2010-08-18 03:29:53
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